A series of algorithmic watercolor paintings for the C.A.R.D.S. project: a community-driven collection of generative art pieces. Built in C++ and GLSL with openFrameworks. Various circles and shapes are drawn into an OpenGL framebuffer object (FBO) which feeds back into itself via ping-ponging. Fragments are displaced frame-by-frame, creating a flowing canvas of ink-like pixels.
The piece is a collaboration between the artist (developer) and tool, as an initial gesture is required to “seed” the simulation.